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#1 (permalink) |
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Senior Member
Join Date: Dec 2003
Location: SC, USA
Age: 38
Posts: 206
Name: Jeff Patton |
Since the existing grass shader on my site is starting to show it's age, I thought I would share one of my more current methods of displaced grass. Here's the link: http://jeffpatton.net/MR_Grass_displacement.htm
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#2 (permalink) |
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Senior Member
Join Date: Aug 2003
Location: Seattle, WA
Posts: 409
Name: Russell Thomas |
Thanks for sharing, a pretty sweet effect for a common need in Arch Viz
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The Opinions Expressed Here Do Not Necessarily Reflect Those of a Rational Mind. 3DAllusions | 3DAllusions Studio | MrMaterials |
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#3 (permalink) |
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Super Moderator
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Tnx Jeff,
Do you know about a limit of how large the surface can be with your grass? Have you experimented with depth falloff to save rendering time on not having to displace at larger distances? rgds, nisus
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www.ams.be / www.nisusarts.com http://www.youtube.com/profile_videos?user=nisusCGA&p=r |
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#4 (permalink) |
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Super Moderator
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Hi Jeff,
I've checked your new tutorial. It looks great and simple. I have a question about your render settings though. Why do you set FG max and min radius to the same value? I've read that these should be 10x apart, basicly 1/10th and 1/100th of the scene diameters. What are your findings upon these values/rules of thumbs? rgds, nisus
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www.ams.be / www.nisusarts.com http://www.youtube.com/profile_videos?user=nisusCGA&p=r |
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#5 (permalink) | ||
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Senior Member
Join Date: Dec 2003
Location: SC, USA
Age: 38
Posts: 206
Name: Jeff Patton |
Quote:
Quote:
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