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#1 (permalink) |
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Junior Member
Join Date: Mar 2005
Location: Aachen
Age: 35
Posts: 1
Name: Andreas Walther |
Hello Newsgroup,
I am doing a realtime environment scene for the first time and I am facing some obstacles… I have been creating baked textures of my surfaces, with the 3D Studio render to texture method, to avoid the need to manually create one single material for every surface / polysurface I used the shell material option and let 3D Studio create the materials automatically, see pic.1 (I only used one basic standard material for testing purposes). So far, so good 3D Studio rendered my textures and baked them on the geometry as I can see in the viewport, however now I have to export everything to VRML format and here comes my problem, when I simply try to export my scene as VRML 97 with the shell materials it does not work (the textures are not present on the VRML file). When I convert the shell material to a standard material by copying the baked standard material from the shell material rollout into the main material type slot, see pic. 2, it works and the vrml file is displayed correctly. So how can I avoid doing this converting procedure manually? Is there a script or something that would enable me to automate this, so that I would end with standard materials in the end? Thank you for any hint Andy ![]() ![]() |
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#2 (permalink) |
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Veteran Member
Join Date: Dec 2001
Location: San Francisco
Age: 35
Posts: 643
Name: Alex Bicalho |
That's very simple and right there in the UI!
Just select all your objects and click "Clear Bake Materials". Just to choose to keep the baked materials. |
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