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Old July 6th, 2007   #3 (permalink)
RyanSpaulding
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Join Date: Jul 2004
Location: Madison, WI
Age: 27
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Name: Ryan Spaulding


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Default Re: My jump into Modo via MicroStation XM (WIP)

Quote:
Originally Posted by wda View Post
To copy...you need to open the new file. It will show along with the files already there.

Try to dragging and droping a mesh from one file to another in the item list view. Make suer the import dialog box has everything checked. You materials from the imported mesh appear in the group called imported shader of the shadertree view. Usally very few problems with the materials until you copy only polys and paste into a mesh. Then you need to restructure the group and base shader in the render>shader tree.


WDA
Thanks man. I'll try some more today!

EDIT: Some potentially bad news. When I import my original LWO scene, all my levels are in tact...so I can select glass with one click, select siding with another, ect. If I save the file as an LXO file, close, and reopen, my levels are gone and I'm left with 10,000 'Geometry: ###' items...hardly usable.

Last edited by RyanSpaulding; July 6th, 2007 at 07:46 AM.
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