Re: Camera path
The answer is a very qualified 'yes'. You can import an animation path from Lightscape into Max, but it will turn into a series of discrete camera points, not an actual editable animation path. So if you have a 2 second camera path, at 30 fps, it will import 60 camera nodes into Max. They will be in the correct locations, but they will be 60 separate cameras.
This obviously is pretty much useless, unless there is something particular you need to accomplish, like redoing or updating an old project or doing some small effect. Without knowing specifically what you are doing, I wouldn't recommend it.
|