GI and light leaks
ok, so i've seemed to find one solution to light leaks between the floor object and walls object. set the maximum sampling radius to a size smaller than the thickness of the wall.
if i have a cabinet which is made with one box, then several shelves in it that are separate objects (boxes for example), is it possible to get leaks above and below... no probably not right b/c the shelf intersects the geometry of the cabinet?
finally, i see where some talk about using GI + FG in order to help solve light leaks. and if rendering an animated camera (walk through) is this why you use every Nth frame - because you have FG which is camera dependant? (well, i read FG was and it seemed that way to me when i calculated it with one camera and then switched to a different camera and rendered again using the same FG solution).
thanks.
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