Re: Utilizing Multi Processors
Thanks guys that is pretty much what i finding out through many forums, so i guess i will leave it on the wishlist and keep my fingers crossed.
For any others interested this is what was posted as a response on another forum.
"What are you processing? Typically other then the second stage of rendering most processes in max are not heavily multithreaded, particularly beyond 2 cores. For most 3d apps the biggest improvement from multiple processors is in rendering. Max used to get a pretty big boost in the viewport display from multiple processors but now we use the graphics cards for all of our acceleration. I’m not a programmer myself but from talking to programmers on our products and others Multithreading is the biggest challenge right now. Essentially intel and AMD could no longer figure out how to make individual processors faster in an economical way and so started creating more cores. Now the software industry has to play catch up and figure out how to deal with this. As I understand it the difficulty is taking existing math which expects to have the answers from the previous operation before doing the next and figuring out how to break those things up to separate processors to do simultaneously. This is hard enough if you know that you will have a specific number of processors. but coding so it deals with and undetermined number of processors is a much bigger challenge.
Yes I know people using supercomputers have been doing this for years. To me it looks like a lot of the things they are doing are in many ways similar to rendering which is much more amendable to threading then say polygonal modeling operations.
This is all just my opinion though as I really am not a coder. Anyone out there actually do coding who can comment?
Shawn Hendriks
AREA Editor and Chief
Autodesk Media and Entertainment"
So i guess thats that for that one for now............
Cheers
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