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#1 (permalink) |
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Veteran Member
Join Date: Dec 2005
Location: Arlington, Texas
Age: 43
Posts: 914
Name: Claudio Branch |
I am using mental ray's DBR to get a high-res render quickly.
I am using 4 identical dual core machines as my slaves and my own dual core. The problem I have is that some of the "buckets" are rendering slightly lighter or darker so that I end up with several little squares that need to be touched up in Photoshop. I have followed all of the recommended settings within 3DS Max's user help, but I must be missing something! Anybody out there have any suggestions? |
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#4 (permalink) |
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Senior Member
Join Date: Apr 2005
Location: Brasília
Age: 28
Posts: 132
Name: Thiago de Andrade |
I think you'll have to use the same FG file for all of them. Otherwise the FG will be calculated based on the area selected, thus showing little differences between the edges of the cropped area.
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