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Old August 14th, 2006   #1 (permalink)
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Default Distributed Bucket Rendering (mental ray)

I am using mental ray's DBR to get a high-res render quickly.

I am using 4 identical dual core machines as my slaves and my own dual core.

The problem I have is that some of the "buckets" are rendering slightly lighter or darker so that I end up with several little squares that need to be touched up in Photoshop.

I have followed all of the recommended settings within 3DS Max's user help, but I must be missing something!

Anybody out there have any suggestions?
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Old August 14th, 2006   #2 (permalink)
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Default Re: Distributed Bucket Rendering (mental ray)

the preview parameter under your FG settings wouldn't happen to be enabled, would it?
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Old August 14th, 2006   #3 (permalink)
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Default Re: Distributed Bucket Rendering (mental ray)

I do not have the Preview (No Precalculations) selected.
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Old August 14th, 2006   #4 (permalink)
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Default Re: Distributed Bucket Rendering (mental ray)

I think you'll have to use the same FG file for all of them. Otherwise the FG will be calculated based on the area selected, thus showing little differences between the edges of the cropped area.
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