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#1 (permalink) |
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Senior Member
Join Date: Oct 2002
Location: San Francisco
Posts: 116
Name: Sean Ahlquist |
Is there a function in FormZ that performs like the "shell" modifier in MAX. For those of you who aren't familiar with it - the "shell" modifier takes a single surface and makes it into a thickened, closed volume.
Is there a way to do this in FormZ? My expertise is definitely in MAX, but i am teaching a design class and the main platform available is FormZ (the school is MAC based). So, i am trying to ramp up on the functions in the software. thanks, sean |
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#3 (permalink) |
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Veteran Member
Join Date: Oct 2004
Location: Columbus, Ohio
Age: 28
Posts: 1,588
Name: Brian Kitts |
have you tried the derivatives panel? (right below object type selection). it will allow you to take a surface and pop it into a full solid/ walled solid (go into tool options and you can close/open the bottom and set the widths, etc....
is that what your after? |
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#4 (permalink) |
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Senior Member
Join Date: Oct 2002
Location: San Francisco
Posts: 116
Name: Sean Ahlquist |
thanks for the feedback. that "wall" tool looks right ... i will have to test it out. I'd like to see how it works on fairly complex geometry... if you booleaned a few solids together and then wanted to give it a wall thickness - can it handle all the corners.
phil- is this the same tool that you were referring tool. you mentioned an AVI, but i didn't see anything attached to your post. sean |
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#5 (permalink) |
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Veteran Member
Join Date: Oct 2004
Location: Columbus, Ohio
Age: 28
Posts: 1,588
Name: Brian Kitts |
sure it will handle all the corners and stuff, but I will make one comment its always best to expand outward- as opposed to inward or using justify center. With the double line tool and the wall tool, if you have a radius with a tight curve and you use either of the tools it can do funky stuff on the inside corners.
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#7 (permalink) |
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Senior Member
Join Date: Aug 2006
Location: rochester, ny
Posts: 114
Name: erick gustafson |
I'm not sure what version of Form Z you're using but in my version (version 5.5) the "derive parallel surface" tool located in the derivitaves pallete (the one shown in BKittsARC's) works very well and rarely produces bad results. Even more stable than that is the "derive 3D enclosure" tool located in the same pallete.
Good luck! |
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