You did not included a description of the textures used or materials used but here is what I can think of:
- procedural textures are not supported by LVS so you may want to render them as bitmaps first
- raytrace material (and possibly others) are not supported by the LP exporter and surfaces will be assigned the "Default" material in LVS (we never updated the LP export to support new VIZ features).
Hope this helps,
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Pierre-Felix Breton
Product Specialist
Discreet 3D R&D
Montreal
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