make poly and mesh panels (including shortcuts) identical
make poly and mesh panels (including shortcuts) identical
I mostly use poly, but when I need mesh, I can't understand why the modification panel isn't identical -why doesn't mesh have border? why not flyout spinners? why aren't commands in the same place? why doesn't Edit Poly modifier have the exact same options (eg: no crease control in Edit Poly) and kybd shortcuts as editable poly?
why this is important to me
Inconsistancies make it harder to use, harder to learn. It's annoying to have to reassign all shortcuts TWICE for editable mesh and Edit Poly mod (not sure about Edit Mesh mod -I never use it). Lack of crease function in Edit Poly mod frequently make Edit Poly unuseable for me. Inconsistancies like these make Max seem like a kluged-together program made by different developpers and assembled by Autodesk -kinda lame after 10 years of dev.
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