Hello,
I've just completed this rendering and I've noticed some jagged edges on the reflections. I'm using Radiosity and the Scanline renderer. My materials are architectural materials and I'm using the presets. I'm trying to get the floor to look like a high-gloss white epoxy so I'm setting the diffuse color to white and using the gloss paint preset. The reflections have a bit of a jagged edge to them though. Is there a better way to create this material? Also, I would like the reflections to be slightly wavy to appear more realistic for an imperfect troweled epoxy floor. I was thinking of trying a bump map...any suggestions? Thanks!
Also, I would love any other critiques of this rendering.
