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Old January 7th, 2008   #1 (permalink)
hansn
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Join Date: Mar 2006
Location: Brooklyn
Posts: 5

Name: Hans Eberdorfer


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Default Node Based Material Editor / Hypershade

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SHORT TITLE FOR SUGGESTION/BUG/ENHANCEMENT REQUEST
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Node Based Material Editor / Hypershade

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DETAILED DESCRIPTION OF YOUR REQUEST
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Since the material-editor is an old-fashioned, slow to use and cluttered tool even in Max2008 I think we need a node based material editor: (Like Maya has it)

ONE visual control-center for creating and maintaining the following:
shader-trees
light-connections
cameras + camera connections
accessing maps

There is a great design-study to improve the existing hypershade here:
http://www.pixtur.de/img/text_maya/h...-overpaint.png


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WHY THIS REQUEST IS IMPORTANT TO YOU
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Implementing a tool like describe above would:
-Save screen property (one window only)
-Would clean up the tool-bar (tools like the light-lister could be erased)
-Would speed up work-flow
-Would finally deliver what about 100.000 Max-users are asking for since ages...
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