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Old August 29th, 2006   #1 (permalink)
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Default Odd glow...

Hi again guys,

Being the idiot I am, I have been using sparsely placed omni's to brighten up my rooms, instead of using vray lights. DUH...

Anyway, Ive converted my model and seem to be getting some nice results, however Im getting an odd "glow" up from my tiled floor, which, for the life of me, I cant understand why.

I have a free spot above the area, with exponential decay, so it shouldnt be bounced light from the spot...just seems weird...

Any hints?
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Old August 29th, 2006   #2 (permalink)
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Default Re: Odd glow...

usuall happens durin test renders.. goes away when u do higher reso renders with higher irr settings.

u might wanna chek ur antialiasing n color mapping settings too.
usually stick with mitchell netravali n exponential consc.

u can experiment with all of em n suit ur need
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Old August 29th, 2006   #3 (permalink)
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Default Re: Odd glow...

Cool. It is a very low test render....see how the higher end goes overnight tonight. Cheers.
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Old August 29th, 2006   #4 (permalink)
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Default Re: Odd glow...

Hi Ky,

It looks like your IR map settings are too coarse for the size of the image. If you saved the cache, try rendering it at 800x600.

Also, GI blur == bad. Just in case you were using that.
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Old August 29th, 2006   #5 (permalink)
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Default Re: Odd glow...

Cheers. Left it to do a 5000x3000 render overnight. Soon see
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