Welcome to CGarchitect.com Untitled Document

Go Back   CGarchitect.com > 3D SOFTWARE > VRay Render

Notices

VRay Render Chaos Group VRay Renderer

Reply
 
LinkBack Thread Tools Display Modes
Old September 4th, 2006   #11 (permalink)
Veteran Member
 
Justin Hunt's Avatar
 
Join Date: Jan 2005
Location: Brisbane
Age: 34
Posts: 1,380

Name: Justin Hunt


Australia 


Default Re: Definitive Guide to VRay and Render Passes

AO in interiors can add a good feeling of depth and grounding to object, if use subtly. AO can also bring back lost detailing in areas are in deep shadow or are highly reflective.

There are some AO shaders that do colour bleed, but only with one bounce. I did come across a website where there were some XSI shaders that did this, I would have to do a bit of tralling to find to though.

JHV
Justin Hunt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Sponsored Links

Old September 5th, 2006   #12 (permalink)
Senior Member
 
martin walker's Avatar
 
Join Date: Jan 2005
Location: Yorkshire
Age: 36
Posts: 312

Name: Martin Walker


United Kingdom  Send a message via MSN to martin walker


Default Re: Definitive Guide to VRay and Render Passes

Christopher / Andrew, thanks for your explanation. I was getting the definition of AO confused. I was under the illusion that it was simply a GI calculation using a HDRI or env colour and not lights.

This leads me onto another question.

I render my exterior scenes with a HDRI or just plain (slightly blue) env(skylight) colour . I get little noise and rendering times are very quick....Ive also tried the same for interiors and get decent results.

However if I introduce vray lights, my rendering times increase, I get grainy results....

am I missing something, or is it better to avoid using v-ray lights for a global / ambient illumination, and just stick a direct light in here and there to get some shadows ?
martin walker is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old September 5th, 2006   #13 (permalink)
Moderator
 
Christopher Nichols's Avatar
 
Join Date: Apr 2002
Location: Lalaland
Posts: 1,166

Name: Christopher Nichols


 


Default Re: Definitive Guide to VRay and Render Passes

Quote:
Originally Posted by Justin Hunt
AO in interiors can add a good feeling of depth and grounding to object, if use subtly. AO can also bring back lost detailing in areas are in deep shadow or are highly reflective.

There are some AO shaders that do colour bleed, but only with one bounce. I did come across a website where there were some XSI shaders that did this, I would have to do a bit of tralling to find to though.

JHV
An AO shader that bounces light is not an AO shader. As soon as it bounces light it is GI. As you noted you find that AO adds depth etc... you also mention XSI, MR, etc... All of this points to the fact that you are using AO to add the illusion of GI. Vray can do super high detailed GI with plenty of contrast and detail in all the corners where there is no need to AO. It can do full GI faster then most rendering engines can start to even do AO. The pipeline that you mention Justin starts to breakdown what is great about Vray. That is that it can do all the lighting correctly without the use of an AO hack. In fact, vray even has a "detail enhancer" in the new build that adds an extra amount of detail and humpf to the edges and corners by applying an extra brute force GI (not AO) with a radius falloff to the Irradiance map.

Now... if you want to use an AO style shader to mimic dirt by darkening corner... have at it. But don't confuse it for lighting. Dirt can add depth and grounding as you mentioned, but it is not lighting.
__________________
Christopher P Nichols
Christopher Nichols is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old September 5th, 2006   #14 (permalink)
Moderator
 
Christopher Nichols's Avatar
 
Join Date: Apr 2002
Location: Lalaland
Posts: 1,166

Name: Christopher Nichols


 


Default Re: Definitive Guide to VRay and Render Passes

Quote:
Originally Posted by martin walker
Christopher / Andrew, thanks for your explanation. I was getting the definition of AO confused. I was under the illusion that it was simply a GI calculation using a HDRI or env colour and not lights.

This leads me onto another question.

I render my exterior scenes with a HDRI or just plain (slightly blue) env(skylight) colour . I get little noise and rendering times are very quick....Ive also tried the same for interiors and get decent results.

However if I introduce vray lights, my rendering times increase, I get grainy results....

am I missing something, or is it better to avoid using v-ray lights for a global / ambient illumination, and just stick a direct light in here and there to get some shadows ?
If you are using GI to get your ambient light yes... there are time when you want to use and Vray Light in dome light mode with and HDR (in vray 1.5 currently), can work as well but not in the cases you are outlining... meaning they are slow. I outline the techniques you want in my interiors DVD.
__________________
Christopher P Nichols
Christopher Nichols is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old September 5th, 2006   #15 (permalink)
Moderator
 
AJLynn's Avatar
 
Join Date: Aug 2004
Location: Beantown
Age: 30
Posts: 4,550

Name: Andrew Lynn


United_States 


Default Re: Definitive Guide to VRay and Render Passes

I usually use a direct or spotlight light source for a sun when needed, though a Vray Light can also be used - there's a section of Chris's exteriors DVD where he does that and it works out well.

Chris- am I remembering wrong or in that DVD do you make a comparison between a GI pass and an AO pass in the highway scene? IIRC it seemed like it could lead to a bit of confusion for people not already familiar with AO vs GI.
AJLynn is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old September 5th, 2006   #16 (permalink)
Veteran Member
 
Justin Hunt's Avatar
 
Join Date: Jan 2005
Location: Brisbane
Age: 34
Posts: 1,380

Name: Justin Hunt


Australia 


Default Re: Definitive Guide to VRay and Render Passes

Chris - I know that AO isn't lighting, I never said it was.

You are also wrong with the AO shader that does colour bleed, it isn't GI. Basically what it is doing is reading the colour of the surfaces the samples are hitting and returning it back to the AO shader. It isn't a lightray, ie the samples do not originate from a light source, it originates from the AO shader. Think of it acting in a similar way a reflection ray works, only not as accurate or time consuming as it only reads the difuse colour of the hit object. I know I havn't explained myself very well, let me find the web site, it explains it much better.

Yes AO is a hack. I have seen plenty of Vray GI render where objects have the apperance of floating, with a little AO - Note I said LITTLE - those objects are grounded. It is just an other way to get detail without the need for lenghy brut force GI calculations.

I have been playing with AO in the reflection slot to give the effect of the reflection changing from sharp to blurry according to the distance of objects to the reflective surface. By using AO distance settings I can control how quickly the transition happens. It does add a heap to the render times but helps eliminate the "blurry all over" look that has been used to death laterly.

JHV
Justin Hunt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old September 6th, 2006   #17 (permalink)
Moderator
 
Christopher Nichols's Avatar
 
Join Date: Apr 2002
Location: Lalaland
Posts: 1,166

Name: Christopher Nichols


 


Default Re: Definitive Guide to VRay and Render Passes

I hear you Justin... but philosophically, completely against you... let me explain. What you are trying to accomplish with AO is what you should be doing with GI... The reason that objects "float" in some Vray renders is that the GI settings are too low. They are not picking up enough samples near the edge. So you suppliment it with some AO. I hate that because it is like you came so close but gave up with AO. Same with the single bounce of light. I think that Vray's GI is plenty fast enough where you don't need to do that, and that you can get a lot more just my increasing your GI quality instead of creating the extra pass. That is why they created that "detail enhancer" setting in the new Vray to get some extra samples right in those areas where and AO shader would get the detail, bit get it correctly with full GI instead of a fak AO. Normally I woudl simply increase the Irradiance map setting, but that allows more freedom. A world where AO is not needed is a better more accurate world of true global illumination, and I will not rest until people realize that....
__________________
Christopher P Nichols
Christopher Nichols is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old September 6th, 2006   #18 (permalink)
Moderator
 
Christopher Nichols's Avatar
 
Join Date: Apr 2002
Location: Lalaland
Posts: 1,166

Name: Christopher Nichols


 


Default Re: Definitive Guide to VRay and Render Passes

Quote:
Originally Posted by AJLynn
I usually use a direct or spotlight light source for a sun when needed, though a Vray Light can also be used - there's a section of Chris's exteriors DVD where he does that and it works out well.

Chris- am I remembering wrong or in that DVD do you make a comparison between a GI pass and an AO pass in the highway scene? IIRC it seemed like it could lead to a bit of confusion for people not already familiar with AO vs GI.
I did... I think I made a similar point that I am making here... am I not?
__________________
Christopher P Nichols
Christopher Nichols is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old September 6th, 2006   #19 (permalink)
Veteran Member
 
Justin Hunt's Avatar
 
Join Date: Jan 2005
Location: Brisbane
Age: 34
Posts: 1,380

Name: Justin Hunt


Australia 


Default Re: Definitive Guide to VRay and Render Passes

I understand your view, I am just giving an other way to "skin a cat"

Although I dont see it as "Giving up on GI" but rather enhancing GI, just in the same way that we enhance our renders in Photoshop, or is that cheating too?

JHV
Justin Hunt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old September 6th, 2006   #20 (permalink)
Moderator
 
Christopher Nichols's Avatar
 
Join Date: Apr 2002
Location: Lalaland
Posts: 1,166

Name: Christopher Nichols


 


Default Re: Definitive Guide to VRay and Render Passes

Quote:
Originally Posted by Justin Hunt
I understand your view, I am just giving an other way to "skin a cat"

Although I dont see it as "Giving up on GI" but rather enhancing GI, just in the same way that we enhance our renders in Photoshop, or is that cheating too?

JHV
Yeap... but I say, enhance GI with better GI (higher detail), not with AO. The cost of doing so in Vray would be the same. But that is my philosophy, as an artist. Everyone has their own set of brushes.
__________________
Christopher P Nichols
Christopher Nichols is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Render Elements Vray Demo 1.5 RC2 CADuzer VRay Render 4 August 29th, 2006 07:26 AM
render strips using vray frame buffer seamus VRay Render 3 July 24th, 2006 08:29 AM
render texture with vray d7man2000 VRay Render 2 January 21st, 2006 06:42 AM
vray render Boizell VRay Render 5 November 18th, 2005 04:37 PM
Vray free and Viz 2006 taking hours to render.. alfienoakes VRay Render 5 October 27th, 2005 09:44 AM


All times are GMT -7. The time now is 04:38 PM.





Powered by vBulletin® Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
© Copyright 2001 – 2008 CGarchitect Digital Media Corp. All Rights Reserved.