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#11 (permalink) |
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Veteran Member
Join Date: Jan 2005
Location: Brisbane
Age: 34
Posts: 1,380
Name: Justin Hunt |
AO in interiors can add a good feeling of depth and grounding to object, if use subtly. AO can also bring back lost detailing in areas are in deep shadow or are highly reflective.
There are some AO shaders that do colour bleed, but only with one bounce. I did come across a website where there were some XSI shaders that did this, I would have to do a bit of tralling to find to though. JHV |
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#12 (permalink) |
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Senior Member
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Christopher / Andrew, thanks for your explanation. I was getting the definition of AO confused. I was under the illusion that it was simply a GI calculation using a HDRI or env colour and not lights.
This leads me onto another question. I render my exterior scenes with a HDRI or just plain (slightly blue) env(skylight) colour . I get little noise and rendering times are very quick....Ive also tried the same for interiors and get decent results. However if I introduce vray lights, my rendering times increase, I get grainy results.... am I missing something, or is it better to avoid using v-ray lights for a global / ambient illumination, and just stick a direct light in here and there to get some shadows ? |
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#13 (permalink) | |
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Moderator
Join Date: Apr 2002
Location: Lalaland
Posts: 1,166
Name: Christopher Nichols |
Quote:
Now... if you want to use an AO style shader to mimic dirt by darkening corner... have at it. But don't confuse it for lighting. Dirt can add depth and grounding as you mentioned, but it is not lighting.
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Christopher P Nichols |
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#14 (permalink) | |
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Moderator
Join Date: Apr 2002
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Name: Christopher Nichols |
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Christopher P Nichols |
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#15 (permalink) |
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Moderator
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I usually use a direct or spotlight light source for a sun when needed, though a Vray Light can also be used - there's a section of Chris's exteriors DVD where he does that and it works out well.
Chris- am I remembering wrong or in that DVD do you make a comparison between a GI pass and an AO pass in the highway scene? IIRC it seemed like it could lead to a bit of confusion for people not already familiar with AO vs GI. |
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#16 (permalink) |
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Veteran Member
Join Date: Jan 2005
Location: Brisbane
Age: 34
Posts: 1,380
Name: Justin Hunt |
Chris - I know that AO isn't lighting, I never said it was.
You are also wrong with the AO shader that does colour bleed, it isn't GI. Basically what it is doing is reading the colour of the surfaces the samples are hitting and returning it back to the AO shader. It isn't a lightray, ie the samples do not originate from a light source, it originates from the AO shader. Think of it acting in a similar way a reflection ray works, only not as accurate or time consuming as it only reads the difuse colour of the hit object. I know I havn't explained myself very well, let me find the web site, it explains it much better. Yes AO is a hack. I have seen plenty of Vray GI render where objects have the apperance of floating, with a little AO - Note I said LITTLE - those objects are grounded. It is just an other way to get detail without the need for lenghy brut force GI calculations. I have been playing with AO in the reflection slot to give the effect of the reflection changing from sharp to blurry according to the distance of objects to the reflective surface. By using AO distance settings I can control how quickly the transition happens. It does add a heap to the render times but helps eliminate the "blurry all over" look that has been used to death laterly. JHV |
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#17 (permalink) |
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Moderator
Join Date: Apr 2002
Location: Lalaland
Posts: 1,166
Name: Christopher Nichols |
I hear you Justin... but philosophically, completely against you...
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Christopher P Nichols |
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#18 (permalink) | |
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Moderator
Join Date: Apr 2002
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Name: Christopher Nichols |
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Christopher P Nichols |
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#19 (permalink) |
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Veteran Member
Join Date: Jan 2005
Location: Brisbane
Age: 34
Posts: 1,380
Name: Justin Hunt |
I understand your view, I am just giving an other way to "skin a cat"
Although I dont see it as "Giving up on GI" but rather enhancing GI, just in the same way that we enhance our renders in Photoshop, or is that cheating too? JHV |
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#20 (permalink) | |
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Moderator
Join Date: Apr 2002
Location: Lalaland
Posts: 1,166
Name: Christopher Nichols |
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Christopher P Nichols |
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