We quit counting counting polygons when we moved passed scanline and into global illumination. The new measure is quality, and to be honest I'm more impressed by high quality images by someone who's such an optimized modeler that polycount isn't even thought about. I could create a huge poly model..... doesn't mean it's anything impressive. And if your machines are struggling with 15m scenes, I would beat your IT dept over the head for a decent computer, specially with how well max2008 handles heavy polyscenes with it's adaptive viewport usage.
(now to jump on to your side)
It was wrong that everyone cut you down out of the gate on quality, the real focus should be it's impressive that you are taking the steps to increase interactivity and understanding with clients, so I commend you in your ambition to use a game engine for presentation purposes.
I would be curious to know what percentage of people on cgArchitect work as freelance and dedicated rendering companies versus being the renderering department for an architecture firm. IMO your images aren't half bad for an architecture firm, the bar has really been raised in the last couple of years and architecture firms are starting to get quality visualization from in-house as opposed to outsourcing. What I'm getting at is that the majority of criticism you are getting are from people who are really good at what they do and never get to see some of the REALLY BAD renderings coming out of architecture firms that get major projects and whose renderings actually impress the client.
I just started a new position in a large architectural firm as a visualization coordinator and the focus of my position is to raise the quality of the firms technology and knowledge for creating quality visualizations. Because to be honest, so far the stuff I've seen in house from our company (over 300 people) isn't anything I would post on here for fear of the backlash you recieved in the first couple of posts. (but we are working on it)
So good luck to you with the new engine, and keep posting with updates I'm sure many would like to see it. And make use of the forums for tips on raising that quality, because the realtime viewing with quality renders will be a extremely powerful client tool.
Quote:
Originally Posted by aaron-cds
A CG movie from Neoscape is what I would spend my money on.
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You will probably never see an architecture firm with a budget for a Neoscape (or likewise) production. Those are geared towards property developers with big pockets in the real-estate markets. We work on multi-million dollar projects, and although it would be great to have such a marketing piece, it's not worth the budget. We do primarily healthcare so I'll speak from my world.... it would be a bigger asset to allow the head of hospital explore his entire new million dollar project and workout any flaws before we actually break ground as opposed to blowing 40gs on a an amazing marketing piece.
You'd be amazed how far a great still image can go towards pulling in donors!
