Re: HKS taking RT architecture to the next level .......
all very interesting.
you mentioned pulling information from Revit. i am curious to how streamlined your workflow is?
All very interesting.
You mentioned pulling information from Revit. I am curious to how streamlined your workflow is? What steps do you go through, and how much post Revit work is done?
As everyone who works in a firm, or has formal architecture training knows, ……design happens up to the last minute, the design is never finished, it is only frozen at certain points. How long is the process of taking the Revit information and transcoding it to the game engine? If it is more than a week tops (and I do mean tops,) the validity of real time as a interim presentation tool is not yet feasible.
The other concern I would have ……do you really want to give the client that much information? Everyone thinks they need all the information they can get, but often the less information presentated in a eloquent manner is better than lots of information pushed because you can.
Even with my concerns, I realize it is only a matter of time (10-20 years I would guess) before we are doing true virtual environments in architecture. They early work that your firm is doing will be provide vital information for how this develops. I think we will see game engine developers that are similar to the Mental Ray/Vray/Maxwell engines of today. Where the game engine is highly integrated in the process at all stages. For it to truly work, applications like Revit and other BIM programs need to have objects that can work directly with the engine so you are not spending time coding door swings, and window swings. …and even better if the suppliers provide models of their equipment with everything already set up. Great artists and film makers never had to spend the time programming whether a door was open or shut, they simply open or shut the door.
I realize everything I mentioned above is already in development, but it is so complex that the development process is in its infancy. How many consultants do you have that can barely provide you with AutoCad drawings that are usable.
To make truly interactive environments flow seamlessly into design it is going to take a lot of people getting on board so we are not reinventing the wheel everytime we roll out the door.
Keep on truckin’.
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