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#1 (permalink) |
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Junior Member
Join Date: Sep 2005
Location: bucharest
Posts: 28
Name: popescu SORIN |
hi people
, i`m in serious trouble here, i`m using a camera attached via a path constraint to a spline, for a walktrough animation... about 1500 frames and my problem is that i keep in having some hand held movement at a high frequency like a shatter over the camera` s motion, not quite a smooth movement as intended firs thought was to subdivide the path.....no effect (all of vertices are bezier ) here is a screen shot with the spline and the camera in red is the actual trajectory....wich is not wanted ...i want my smooth one so i`m out of ideas , and time ....... thank you |
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#2 (permalink) |
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Senior Member
Join Date: Jun 2002
Location: Madison, WI
Posts: 281
Name: Vince Paske |
assuming that the line wasn't drawn like it is being displayed - you may want to check your distance fom the origin (0,0). 3dsMax, being a single-precision application, becomes increasingly inaccurate the further you move away fom the origin, which cause's some funky geomeric distortion.
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#4 (permalink) |
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Veteran Member
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Your best bet is to collapse the spline based animation into key frames...then using the F-curve editor eliminate about 90% of the key frames leaving critical ones in and use the spline based handles aviable in f-curves to smooth and follow the oringinal spline path....
Simply there is no substitute for F-curve editing of animation Can't open Max at the moment to give exact how to's or the other smoothing options in the follow path animation parameters. If you get it collapsed worse case you can physically move the position of each key frame to match the splines positon WDA
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