The diffuse isn't related to the *transparency* of the glass, but the glass surfaces diffuse reflectance (if any).
Now, which one of these are the "color" of the glass is rather a semantical question. "Depends on what you mean when you say color", basically.
Glass may indeed have small small amount of diffuse reflectance, but in general you would have the diffuse amount spinner set to 0 for glass.
Glass may, however, often have a little bit of translucency. I generally recommend to turn on translucency for glass, set the weight to about 0.1 and the translucency color to white (wince this is filtered "through" any "refraction color" you put in).
The "refraction color" is *normally* the "glass color", but in real, physical glass the "color" of glass comes from internal absorbtion. In most cases (especially uniformly thick window panes) the difference between these two doesn't matter.
But basically, you put the "glass color" *either* in the "refraction color" OR in the "max depth color" in the refraction section advanced options.
However... since all this is mentioned in the manual.. why do you ask
/Z
Quote:
Originally Posted by smr_VIZ
In MR, there are several Arch & Design preset materials. I have some questions for the solid glass material. I guess in theory, the refaction will determine the glass color. So I gave a color to the color slot in refaction area. But Now I am confused. What is the role for the diffuse color. If I assign a color to the diffuse slot, it will also influence the glass color.
Does it mean the diffuse determine the original glass color. The refraction decide the glass color after the light pass through it?
Guys, please enlighten me if you have clues.
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