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#2 (permalink) |
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Veteran Member
Join Date: Oct 2004
Location: Columbus, Ohio
Age: 28
Posts: 1,588
Name: Brian Kitts |
pretty cool background you have for working on. I would give some attention to the white building material. Stucco or whatever it may be, I would stay away from procedural maps and try to get/create/paint a better texture for it. A displacement map on the stone walls would also look great.
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#3 (permalink) |
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Senior Member
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I was trying to immitate a technique they use in Greece to build houses where stucco depth varies in an abstract way... As for the stone walls I tried displacement but I couldn't achieve a good result as a lack of knowledge... I am still experimenting in displacement and cannot get the results I want...
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#6 (permalink) | |
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Senior Member
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Quote:
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#7 (permalink) |
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Senior Member
Join Date: May 2004
Location: Athens
Age: 35
Posts: 337
Name: Lambros Potamianos |
nice work mate. Do try to fix the bump maps, I agree that the stone displacement map is a good idea. Photo montage is good, camera matching is accurate, you could tweak the roads a bit.
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#8 (permalink) |
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Veteran Member
Join Date: Sep 2005
Location: England, West Sussex
Age: 39
Posts: 832
Name: andy wiggins |
The camera match is good.. I like that.. But I cant see any real shadows..
If you look around at the surrounding landscape, you can see quite harsh shadows. The sun is pretty strong over in that part of the world, so you would have some dark shadows.. I think a bit of GI or something as well to give us some depth in those little "nooks and crannies".. And yes, the stucco looks to bumpy / smooth.. but already mentioned.. But it does seem to fit in fairly well with the photos.. Andy
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