3dsMax multi/sub-object script?
anyone have a good script or heard of a good script for manipulating the number assignments on multi/sub-object materials, and the corresponding objects in an editable poly?
...i have several cars that are collapsed to editable poly's with multi/sub-object materials. unfortunately the corresponding elements of the cars do not match on the numbering system from object to object.
meaning, if the tires are in the number 6 slot of the matial on the first car, they might be in the number 10 slot on the next car. i want to unify the materials as much as possible, but doing it by hand will prove to be tedious.
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