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Old August 13th, 2002   #4 (permalink)
plastic
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Join Date: May 2002
Location: vienna, EU
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Name: Marc Lorenz


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you can use an omni light that only affects specularity, to simulate it when using GI.
remember that the max specular highlights are no physically correct approach. radiosity simulates real-world lighting. to get real specular reflections/highlights you have to use raytracing and very bright object-lights or hdr-images.

read this article:
http://www.neilblevins.com/cg_educat...l_and_refs.htm
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