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#2 (permalink) |
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Veteran Member
Join Date: Dec 2005
Location: Glasgow
Posts: 575
Name: Andy Pennington |
My suggestion is to try and do your internal lights more accurately - perhaps using ies lighting rather than omni's.... also im not sure what the bright spot in the balcony ceiling is...
keep up the good work.
__________________
"How many polygons does the real world push?" |
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#4 (permalink) |
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Member
Join Date: Jul 2006
Location: Nashville, TN
Age: 38
Posts: 74
Name: Valarie Harris |
Nice exterior lighting solution. I suggest working on your textures some and softening up the area around the building (such as landscaping, curbs, and sidewalk). If it is located in a plaza, some paving stones with planters would be nice.
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#5 (permalink) |
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Junior Member
Join Date: Feb 2005
Location: delhi
Age: 30
Posts: 7
Name: umesh chotani |
Thanks all
FlytE as per your suggestion i have started the interior part from the scratch. Ovzoc & 3DIFX ya you people are right building is looking with very solid and new with no dirt or scratches on the wall. I will try with new textures and Soon will post the new version Thanks all again |
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