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| 3ds Max Autodesk 3ds Max |
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#1 (permalink) |
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Member
Join Date: Jun 2006
Location: Amsterdam
Posts: 91
Name: Patricio Silva |
Hi all
I'm having problems assigning material to the house presented in the attached file. As you can see, I used a combination of boxes to build the house and when I assign the material it is visible the existence of different boxes... I could create a surface and use the "quick slice" tool to make the right cuts and use only one shape to model the wall...If so, I get a modelled surface viewing from outside, but If I look behind the wall (interior house viewing) I won't be able to see the cuts I made in the surface Any help?? Thanks a lot!! |
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#2 (permalink) |
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Veteran Member
Join Date: Sep 2005
Location: Lima
Age: 33
Posts: 509
Name: Eduardo Romero |
what i see is just a mapping problem. Use the same uvwmap for all the elements. Even more, select all thegeometry with these material and apply a uvw modifier (this would be an instanced modifier).
__________________
"I have nothing to do with the real world anymore. Please don't insist." Eduardo Romero |
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#4 (permalink) |
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Member
Join Date: Jun 2006
Location: Amsterdam
Posts: 91
Name: Patricio Silva |
Thanks a lot..Got the problem solved...
Anyway I think it would be much easier to model the house using splines, quick slice tool and extrude... but when I make some cuts, they are only visible from one side of the surface.... Does anybody know why does that happens? I Have those walls made with boxes and wanted to create holes to put windows and doors... Thanks, Regards |
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