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Old June 7th, 2003   #1 (permalink)
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Arrow

The design process so far...
Any comment is welcome....




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Old June 7th, 2003   #2 (permalink)
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Hi rafaello,

Your model looks like a scale model, i.e. I don't get a real sense of scale that a buildings has. It's like a small object. Maybe change camera setup to enhance this effect, or add some references (people, silhouttes).

rgds

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Old June 7th, 2003   #3 (permalink)
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Your model looks like a scale model,
I had the exact same reaction. But I thought it may have been intentional. The grayboard model is something very familiar to anyone that has spent much time studying or working with architecture. So it could be a 'look'. What is really interesting about this is WHY we both saw it as a model. It could be the lack of scale reference, or maybe a sense of scale to surface (smoother materials look larger?) or perhaps the parts don't appear to fit together completely.

I would love to see the same images with site and entourage to test that reaction.
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Old June 7th, 2003   #4 (permalink)
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Quote:
Your model looks like a scale model...


It does, I agree. I like how it looks like a product you could pick up and play with, open it up, move parts, look through the holes, etc...

It would be great to see an exploded assembly type of illustration of this 'product'
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Old June 7th, 2003   #5 (permalink)
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I agree with you guys, this is only the volumetric stage of all the project, i am studing the architectural-exterior parts of the building, this is not only 3d visualization, is all the project.

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Raffaello
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Old June 8th, 2003   #6 (permalink)
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i am studing the architectural-exterior parts of the building, this is not only 3d visualization, is all the project.
But scale is as much an aspect of design as anything else. The point is to figure out WHY the images seem to show a model and not a building...maybe there is something about the design itself...you can find out by adding some scale elements to the CG and see if the problem goes away. If it does not, then the design must be looked at with regard to its sense of scale.
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Old June 8th, 2003   #7 (permalink)
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Idd very interestig Ernest.

Imho the amount and detail of modelling is almost exactly like a scale model. Details are not real life assembles, but rather look glued like cardboard.

The materials do look like cardboard too, although I don't really think that the smoothness has much to do with the scale. Rather the size of the blurry noise blobs or the lack of gaps/panelling is responsible for this effect (imho).

Anyway, an interested look. Reminds me of a visualisation of my collegue, who used to make trees with spheres on sticks like they've been cut from wood. His renders where like detailed photographs from a physical model...

rgds

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Old June 8th, 2003   #8 (permalink)
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i really like that real card model style. some might say why bother just build it for real but i'm terrible at model making.

one of the guys on here from clcs arquitectos in portugal does the fake model thing really well.
what does anyone else think?

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Old June 8th, 2003   #9 (permalink)
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I'd love to see larger versions of these images (and the name of the author of course)

rgds

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Old June 8th, 2003   #10 (permalink)
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i think, it was rafaellos intention really to explore the design as you would with a model. as architects, the design process is dynamic, open to changes. to do a detailed 3d visualization, imho would be stifling to design as a process.
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