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#3 (permalink) |
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Member
Join Date: Jan 2003
Location: Lisboa, Portugal
Posts: 36
Name: José Cadaval de Sousa |
Yes you're right about the water. I haven't work on it properly. HDRI reflections on the steel beams are dificult to handle with too. During weekend I'll try to improve it.
ps: Falas Português?? Reparei que és de São Paulo |
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#5 (permalink) |
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Senior Member
Join Date: Apr 2002
Location: Mexico
Posts: 107
Name: Santiago Zetina Puentes |
What render did you use? settings? render time?
Let's keep this for learning... If you can, post it also in the Unchallenge thread (same as mine) to get all renders test together Nice renders.. looks pretty cool; one thing: you used 2 camera views angles same as mine, and I just copy them from neutra's and he got angry... please post a reference... (of camera angles and sky color)... Notice I don't care about it, it is beacause neutra have the legal rights for making the pavillion, and we shouldn't reproduce his job (exactly) in the first time -=sanzpont=- [ January 10, 2003, 11:14 AM: Message edited by: sanzpont ] |
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#6 (permalink) |
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Member
Join Date: Jan 2003
Location: Lisboa, Portugal
Posts: 36
Name: José Cadaval de Sousa |
ooops...yes I started placing a camera from where I saw your images. Forgot to mention the copyright for that..
My hardware is a P4 2.5ghz with 1.512gb RAM. My graphic card is an elsa. Each rendering took about 5 min to complete with the following settings: RH rays 500 balance 82% curve 68% min density 20 max density 200 prepass 1/4 adaptative quality 30% hdri cover angle 42 for the travertine material I also used the shader modifyer sel ilum 2 and difuse 1,3 |
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#9 (permalink) |
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Member
Join Date: Jan 2003
Location: Lisboa, Portugal
Posts: 36
Name: José Cadaval de Sousa |
Thanks Neutra for the model and textures as well as to the ncie images he made and inspired me to make this tests.
I forgot one thing about the settings: I used a sun system target direct light sepia tinted with a 0,4 multiplier and fR softshadows. The sky you see is the hdri map used as environment and a cam blur of 100% - that's what gives the grey color to the image. |
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