Re: i am loosing it...
i try to stick to arch design materials and basic materials for simple colours, anything that has a bump or specular or transparency is usually a arch design material, simply cause it's very easy to use. i tend to stay away from lots of reflections just to optimise renders.
As for lights, in this specific render i used a couple of photometric area lights, and the mr sky/sun setup, those are the only lights i've used. i did have sky portals exactly in my windows yes as masterzap suggested, and all the correct flux directions where set, but i took them out of the scene because they created a massive light streak on my floor where there should be shadow (???) (i just vented, my bad)
Tommy these are still renders only, no animation, i was hoping to do a vr later but qtime full of issues on my 32 bit machine. I have 2 machines, main: mac pro 2.66 dual quad, 8 gig ram, standard 7300 nvidia, running vista 64, no problems, other is a AMD4000+ xp machine, with 2 gigs ram, 7600gt nvidia(don't render on this one), i will do that material overide and try again, (render the fg/gi out with that rather than textured? and apply once rendering with textures?)
thank you for your responses so far.
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