Quote:
Originally Posted by xeunox
(render the fg/gi out with that rather than textured? and apply once rendering with textures?)
thank you for your responses so far.
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No, I meant you need to go back to basics with the lighting until the lighting problems are resolved. When you have a messy result like this its best to know whether it is caused by bad lighting or modeling or render settings. If you have jut one generic material, it rules out any material errors causing weird problems.
I agree with who ever said you have geometry problems in the ceiling.