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Old February 29th, 2008   #17 (permalink)
xeunox
Member
 
Join Date: Feb 2006
Location: Pretoria
Posts: 40

Name: Pieter Swart


South Africa 


Default Re: i am loosing it...

hey thomas, thanks for your input. Most of my work i do for print, and i need to render out a4 300 dpi tiffs, what i do is calculate the FG on a a4, but at 72 dpi, while saving the fg file, i have a dual quad core system, medium settings doesn't take to long, about 5 minutes for this specific image. After this is done, i up the dpi and lock the fg, its works well. If i use draft quality, its gives me artifact, not always though. Is this wrong?

while i'm on the subject of rendering, i want to know how you guys render out your more complex scenes, with lot of geometry it gets difficult to navigate through the scene, and takes even longer to render. I know putting everything at once is the wrong way to do this, however, when one hides layered/grouped geometry it gets excluded form all sorts of light/shadow calculations. Compositing after in photoshop is easy, but it never looks right. I use a global material override with a ambient occlusion MR material, on everything, as a final layer on multiply setting. maybe someone can give me a better solution.
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