Thread: This is odd...
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Old March 3rd, 2008   #3 (permalink)
MasterZap
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Join Date: May 2006
Location: Eskilstuna
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Name: Håkan Andersson


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Default Re: This is odd...

Correct; this is by design (although you could question the design )

Photons either reflect "glossily" or "specularly". Only "specular" photons contribute to caustics, only "diffuse" and "glossy" photons contribute to global illumination.

The A&D material treats any glossiness above 0.5 as "specular" for photons, and anything less as "glossy". Hence, it will not propagate caustics for glossiness 0.5 r less.

/Z

Quote:
Originally Posted by AJLynn View Post
With apologies to Jeff Patton, see attachments (Max08 file). I was messing around with an oversimplified version of a space I'm working on to experiment with some settings and exposure control, and I wanted to bounce a caustic off the floor. Used the Satin Varnished Wood preset, and started getting this sort of crap:



and a very slow photon map calculation with no apparent caustics.

Long story short, after some experimenting, for different values of the reflection glossiness on the wood floor:

0.51 and over produce the expected effect
0.5 and under produce the error

WTH is so special about glossiness=0.5? I would think that any reflection glossiness should be able to produce a caustic of whatever blurriness.
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