tnx Hector.
Viz does not use z-buffer information for blurring. It just uses the camera-displacement (which is of course related to depth/z-buffer, but's it's not the same)
I've done some testing too since the post.
I've come up with a strange result:
If you add motion blur to an inanimate object, but the camera is moving, it blurs the thing.
Why is it than called motion blur if my object is not moving?
nisus
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