Quote:
Originally Posted by seismograph
I would suggest a different thing:
Place a hemisphere with fine mesh in the scene and a lightsource in the middle of this hemisphere. Then let lightscape do one iteration and stop the process - When you have enabled textures the mesh stores the light and would bounce it back to the scene with the next iteration - now go and merge this skydome to a different scene and let there bounce the light/color information back to scene.
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Thanks for the tip
Iam always used it as an opening for the skylight. Could only use it to get nice reflections.....
Gonna test your tip.....
Cheers
Johan Sae-Thao