Thread: Skydome
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Old March 8th, 2008   #8 (permalink)
djmj
Junior Member
 
Join Date: Nov 2006
Location: SE
Posts: 4

Name: Johan Sae-Thao


Sweden 


Default Re: Skydome

Quote:
Originally Posted by seismograph View Post
I would suggest a different thing:

Place a hemisphere with fine mesh in the scene and a lightsource in the middle of this hemisphere. Then let lightscape do one iteration and stop the process - When you have enabled textures the mesh stores the light and would bounce it back to the scene with the next iteration - now go and merge this skydome to a different scene and let there bounce the light/color information back to scene.

I tried to merge the solution file of the skysphere into another ls file. Crashing everytime

I just saved my scene file as ls file, didnt start any radiosity calculation what so ever, merged my skysphere ls file, where I stopped the radiosity calculation just after one iteration like you said, pushing the run button. Crashing everytime.....

Hmm
Dont know whats going on....
Cheers
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