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#1 (permalink) |
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President/Founder
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One of the most difficult things to get right in any 3D visualization is the client's choice of colors. Clients often don't know what colors they want to use on their projects and as a result you are often forced into a long ordeal of walking them through the process of color selection.
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#2 (permalink) |
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Senior Member
Join Date: Nov 2004
Location: Florida
Age: 41
Posts: 177
Name: Frank Richarz |
Great technique, but how exactly to you render from 3d Max to get a single alpha channel to work with in Photoshop.
Step by Step if you could. Thanks |
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#3 (permalink) |
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Senior Member
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What I (and a lot of artists, from what I gather) do is to make a copy of your scene file and apply a 0,0,0 (black) material to all objects, then apply a 255,255,255 (white) material that is 100% self illuminated to the objects you want a mask for. Render that, save it as a JPEG at 100% quality, and then copy and paste it into a new channel or selection in Photoshop.
A more efficient way of doing it would be to do the same exact thing, but apply multiple illuminated colors (red, green, blue, etc) to different sets of objects so you can get multiple mattes out of one render pass. Then you can select by color in Photoshop and save your masks. Trouble is when the colors are side-by-side, the aliasing gets messy, so I've never done it that way. Shaun |
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#4 (permalink) | |
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Veteran Member
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Quote:
There was a thread about this recently, a guy used one of my images as an example. I'll see if I can find it. |
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#5 (permalink) |
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#6 (permalink) |
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Junior Member
Join Date: Jun 2006
Location: hyderabad
Posts: 4
Name: vikkram gotluru |
hi,
i didn't found the tutorial link except for the sample_mask.zip. where is the tutorial link. plz give me. i need it urgently vikkram |
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