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Node Based Material Editor / Hypershade
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March 17th, 2008
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madroman
Junior Member
Join Date: Mar 2008
Location: Ausgburg
Posts: 3
Name: Roman Wölker
Re: Node Based Material Editor / Hypershade
Quote:
Originally Posted by
louis.cho
yes, it's a must and i don't understand why there is still no nod base editor in max.
there is!! have a look at our NodeJoe!
http://www.nodejoe.net
it's final since the beginning of march.
regards
roman
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