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Old October 17th, 2006   #1 (permalink)
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Default Conform Objects to Site

I am attempting to add some site objects (sidewalk, gutter, paving, etc.) to a project that I am working on. I started with the sidewalk. I imported the site plan and I traced over the plan, then I extruded the walkway up 4". Now I can't get the shape I extruded to conform to the variable slopes of the site. I have tried the 'Conform Space Warp' and the 'Conform' compound object without any success. I then tried to subdivide (which only affects the Radiosity ,I guess) and I also tried tesselate, but it would only tesselate the sides of my walkway, not the top or bottom. I think that the Conform compound object would work if I could just figure out how to apply something like the Subdivide modifier that would actually add vertices to the object. Or if someone knows of a better way altogether, I would love to hear it. Thanks.
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Old October 17th, 2006   #2 (permalink)
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Default Re: Conform Objects to Site

Have you read these:

http://www.cgarchitect.com/upclose/VI/default.asp
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Old October 17th, 2006   #3 (permalink)
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Default Re: Conform Objects to Site

don't know if the tutorials cover it...but try the GLUE tool...
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Old October 17th, 2006   #4 (permalink)
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Default Re: Conform Objects to Site

try glue
which can be found here

here's the full adress in case you don't want to click on the here link

http://www.itoosoft.com/english/menu.php?id=glue

Last edited by jafs00; October 17th, 2006 at 01:46 PM. Reason: making a more coherent post
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Old October 17th, 2006   #5 (permalink)
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Default Re: Conform Objects to Site

Don't need a plugin.
Select your terrain, go to compound object and use ShapeMerge. This will project your 2d spline onto your 3d terrain. If you add an edit poly or edit mesh modifier and select the polygon subobject level, all polys within the boundary will be selcted making for easy extrusion/detaching or adding material ID's.
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