Re: Photo Maps
Nothing wrong with your understanding. If you make significant
alterations to your meshes in both VR and MR you would want
to recalc your IR or PM. But with radiosity, if you change say the
base number of segments in a box, then the solution becomes
invalid because radiosity IS geometry dependant, the lighting
info is stored at Mesh level! This is not so with photon or
irradiance mapping.
regards
Bri
Last edited by Brian Bradley; March 21st, 2008 at 11:52 AM.
|