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Old June 25th, 2002   #2 (permalink)
HeDaCoM
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Location: Spain, Europe
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Name: Héctor Corcín


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hi. First of all. to tell you that you have came to the right place
could you post some images of the problem ? Reducing the RGB level of the texture to 0.5 or 0.6 should solve the problem. And why you need logarithmic exposure? Are you doing an animation? If not, you could try with automatic exposure.
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