Quote:
Originally posted by HeDaCoM:
hi. First of all. to tell you that you have came to the right place
could you post some images of the problem ? Reducing the RGB level of the texture to 0.5 or 0.6 should solve the problem. And why you need logarithmic exposure? Are you doing an animation? If not, you could try with automatic exposure.
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you are right: logathimic exposure control is the only exposure control that does not use a histogramm to calculate the exposure and avoids therefore flickering by not evaluating the animation frame by frame.
so far it has been my impression as well, that logarithmic exposure control is the only way to adjust a scene that has an overexposed radiosity solution.
automatic exposure works best if your scene is roughly on target. and yes: he should just adjust the lights and re-calculate the scene and use the automatic afterwards.
best,
adrian
http://www.adriandavidson.com