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#1 (permalink) |
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Junior Member
Join Date: Aug 2002
Location: NY/NJ Metro
Posts: 10
Name: |
I'm having the most problem with my lights. I know how important they are to a scence and would like some advice or tips. I want some interior (I havent modeled them yet), and sunlight. This is a beach house, so I want it to be very bright.
Right now there are two omnis, and a direct which is creating the grid shadow. Thanks for your time.
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#2 (permalink) |
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Super Moderator
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Hi furystylee,
I suggest you search a good final camera-compositing before setting up the lighting, otherwise you might have to go over it again and again... rgds nisus
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#4 (permalink) |
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Veteran Member
Join Date: May 2002
Location: Australia
Posts: 629
Name: ad hominem |
I really would look at that camera setup. It is too wide angle causing too much distortion. If you pull the camera back, increase the focal length eg. ~35-50mm, probably back outside the room, then setup the cutting planes to cut past the closest wall. If you want to brighten up only the ceiling then turn up the self illumination of the ceiling material a bit little , also set up a light pointing up at the ceiling, put this light below the floor, and pull it back to basically the same direction your sun light is positioned, now set all objects except the ceiling from both illumination and shadow casting, this will only cast light on your ceiling without affecting anything else in the scene.
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#5 (permalink) |
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Junior Member
Join Date: Aug 2002
Location: NY/NJ Metro
Posts: 10
Name: |
What do you think about this composition? I'm using a 50mm lens and increased the self-illum of the walls & ceiling. I tried the target-direct from below, excluding the ceiling (and floor) but didn't get very good results. Can you explain it again? Thanks.
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#6 (permalink) |
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Super Moderator
Join Date: Dec 2001
Location: Cardiff, Wales, UK.
Age: 36
Posts: 6,553
Name: Stephen Leworthy |
i'd use a 35mm lense or lower personally, and move the camera higher up, atleast up to human eye level. and atleast use some fakiosity in there, it looks as flat as a pancake.
you dont lighten walls like those by making them self illumed, yuo lighten them by incidental lights. |
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#7 (permalink) |
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Moderator
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Man, try to imagine how you'd feel in that room...I think it's very strange, this cam of yours. You're not really showing the place, ya'know? Try to find an angle from where you can see all the nice things in the room. If it helps, you can set various diferent cams and compare them.
Another thing I'd point is the lightning. It's too flat and over, I think. If the only light is the one coming thru the window, everything should be a lot darker. Check out the CG Gallery and take a look at some rooms like yours. You'll see some nice examples of lightning. Remember: background examples are never too much. [] Rick |
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#8 (permalink) |
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Veteran Member
Join Date: May 2002
Location: Australia
Posts: 629
Name: ad hominem |
I think you turned the self illumination up too much. I was thinking about 5. the best way to approach conventional CG lighting (yeah before everyone had radiosity and GI fakiosity was everything
Lighting a scene manually requires a lot of understanding of how light behaves, you have to make an educated guess as to how the light will behave. I suggest you get some art books on stuff like colour and light and shadow (chiaroscuro) Look at some of the art of Carravagio. The way he lit his scenes was very unrealistic but the way he showed the light interacting with the surfaces would give the picture a very realist feel. I posted some images lit only using direct lighting the other week, Lanni asked for a 'how-to' Hopefully next week I may have some time and I'll describe what I did.
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#10 (permalink) |
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Senior Member
Join Date: Jul 2002
Location: Houston, TX
Posts: 299
Name: Tony Richardson |
I would tone down the sun light a lot. It's burning out the scene. I can't make out shadows in the room except the window framw shadows. With sun light there should be some shadows coming off everything in the room. Keep at it, your getting there.
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