first off make sure viz reccognises the path the map is in. this can be configued under the main UI.
then open the material editor and place the texture in the diffuse slot and the bump map in the bump slot. you can name your material using the material name box.
this material can then easily be put into the existing viz material library, or put into a brand new one of your choice and naming using the put to library icon (a little circle and disk picture)
hope this helps
|