you dont have to put the material into a material library in the first place if you dont want to.
As long as the material is in the material editor just ASSIGN it to the object(s) in the scene. of course, you'll need mapping co-ordinates applied to the objects aswell.
this is real basic stuff and by the sounds of it you'll be getting problems from here on in. i suggest you read some of viz's basic tutorials on this subject by pressing F1, they'll brief you more fully than i can.
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