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| Notices |
| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
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#1 (permalink) |
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Junior Member
Join Date: Nov 2006
Location: Slovenia
Posts: 2
Name: Gregor Laharnar |
Hi.
I need some help with Archvision RPC. I'm trying to make animation with RPC in max8, with scanline render. Basically it is just three tree types, each placed randomly with Mass Populate on RPC Proxies, which were scattered 600 times over terrain surface. Problem is, that for every animation frame, "RPC Preparation" window pops out, and reloads all 600 trees, which takes considerable amount of time. Render of single frame without RPC trees takes 3 seconds, but with RPC it takes 73 seconds. Animation, which would take 10 hours without RPC, will take 10 days with RPC, just because of this loading for each frame. Why is this? Am I doing something wrong? How to load trees just once in beginning? What are settings in max? Or is it possible to load each tree type just once for every frame, not for every used instance of it, thus with 3 different trees loading just 3 trees, and not each instance 200 times of the same tree. How to set this with mass populate? If I switch to "billboard", it still loads all trees each frame, but it takes less time. Of course, trees are "flat" then. Please help! thnx |
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#2 (permalink) |
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Moderator
Join Date: Feb 2004
Location: USA
Age: 34
Posts: 2,532
Name: Devin Johnston |
You have 600 RPC trees that need to load because each tree is an individual object. You could try instancing them instead of copying them but in the past there have been some problems when instancing RCP's.
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#3 (permalink) |
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Veteran Member
Join Date: Mar 2005
Location: Sarasota, FL
Age: 36
Posts: 1,081
Name: Brian Smith |
Friday, there will be a nice discussion in the Insider about this very subject. Should be up by late Friday (U.S. time). To answer a quick question, you can not use instanced RPCs because they dont render correctly and yes the RPCs take longer to render because they have to be loaded each frame. There are some tricks in this area which will be discussed in a two part Insider topic.
Last edited by Brian Smith; November 2nd, 2006 at 05:03 PM. |
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