Quote:
Originally Posted by Quirky
I tried modelling the steel mesh floor and the file became so big it was unmanageable!
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I have a modeling approach that you might consider using. When your camera is right on top of the subject, you really need to go with geometry. A large mass of modeled grating can quickly become unmanageable, but it doesn't have to...
Modeling:
1. Create a plane and assign an appropriate number of segments to it
2. Convert the plane to Editable Poly and select all of the edges
3. Use EP's "Create Shape from Selection" (use linear not smooth)
4. Select the new shape and make it a renderable spline.
5. Adjust rendering parameters to appropriate proportions/scale
Optimizing:
1. Once you have the grating scaled, Display as BOX!
2. Create instances of a single grate and build as needed from one
3. Convert all grating to V-Ray proxy (Especially on large scenes)
Just ask yourself this -
"How is this thing put together in the real world?"
Think about how anything you need to model would be built and then utilize the tools our software offers us to replicate the process digitally...
Happy Modeling....
