Well, I am beginning to get the scene to render. I have not got it as fast as what I would like, but I am still in the process of learning, so I won’t be overly critical of that right now. I am getting times of 24 minutes at 3000x1500 pixels with the geometry listed above. My sampling/AA is whack, so the images don’t look decent enough for production, but this is something I will deal with later. There is potential that my rendering time will take a big hit when corrected to a useable sampling/AA.
The main thing that is still proving problematic is the RAM consumption. I am still lingering around 3gigs needed to render this scene. My personal feeling is that this is high, and should be lower. I don’t feel the geometry is being loaded and unloaded in an optimal way. I don’t know if it has to do with the ray distribution in the scene keeping the geometry in the RAM, and not releasing it. Or if it is something I have set up wrong.
I re-packed the scene without the extra geometry. If someone else wants to play around with this, feel free. If you limit the test to 10 or 20 trees, the RAM consumption should be low enough that anyone can play.
SCENE :
http://www.phase22.com/misc/cgarchit...oxies/base.zip < 24 megs. (max2009 scene plus proxy file)
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