Quote:
Originally Posted by manta
Water level is clipping, you specify the depth, and what is below that, is cut. In this case, the black areas, so in this wicker texture , you can see through it...
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You can do this.
You simply put the displacement map also into the cutout map. What you WANT do to is to threshold the cutout map.
Just do what you did, but with one addition: For the cutout, pipe the displacement map through the "Output" shader, and set a curve with a sharp discontinuity on it. It should look like a stairstep, with everything below a certain level should be 0, and everything about that level should be 1.
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