Re: What In The World Is Causing This?
maybe increasing the glossy samples of the a&d material that gives you the problem would eliminate it, although this will increase your render times.
also if you are using max 08/09 which i believe you are if you are using p/graphic exposure, replace your area lights with sky portals, assign a blackbody shader to each sky portal and then they become area lights with kelvin temperature controls. from my experience the sky portals are a lot less noisy than standard area lights.
hope some of this helps or maybe i have misunderstood
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