Quote:
Originally Posted by daveb867
... assign a blackbody shader to each sky portal and then they become area lights with kelvin temperature controls...
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How do I get/find the blackbody shader? I did a search and found a tip on Autodesk's AREA site saying it is native to 3dsMax and directing me to the base.mi file to remove its "hidden" status by placing a # in front of the "hidden" within that file. But following those directions didn't change anything. The blackbody shader is still not available to me.
How can I access it?
Thanks.