Quote:
Originally Posted by renderhaus
Glossiness samples still set to default (8). I tried much higher (36), but didn't see any difference.
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Hehehe, you think 36 samples is high?

That can be a drop in the bucket when speaking of clean/glossy reflections.
I posted some info on A&D samples in my blog last year that you may find helpful:
http://jeffpatton.cgsociety.org/blog/archive/2007/4/
But it's mostly the same thing that's already been discussed here..except it has some pretty pictures with it..lol.
Something that hasn't been mentioned yet (that I saw) is the mia_envblur shader. If your objects are reflecting an HDR environment (kinda looks like may be), then you may want to see this post on Zap's blog:
http://mentalraytips.blogspot.com/20...lur-gloss.html