Quote:
Originally Posted by pixelperfectg
Hehehe, you think 36 samples is high?  That can be a drop in the bucket when speaking of clean/glossy reflections.
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Well, actually I did try 200, but the render time was too ridiculous for me to even continue the experiment.
Quote:
Originally Posted by pixelperfectg
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You mentioned using Interpolation to "balance the smoothness and render time". Which Interpolation were you refering to? The interpolation within the materials, the F.G. interpolation, or perhaps some other interpolation value?
-ALSO- Can someone please help me access this "blackbody" shader for use with the light portal?
Thanks.