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#1 (permalink) |
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Member
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I know this particular image isn't an arch viz type render, but I'm just trying to work on learning more about modeling in max. In this image, my main concern is how to make the edges curve nice and smooth? I've chamfered the edges a number of times, but you can clearly see the subdivisons. Is there a better way to create smooth curved edges? Thanks.
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#3 (permalink) |
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Junior Member
Join Date: Feb 2006
Location: Malaysia
Posts: 25
Name: bijoy ramadas |
From the looks of it u just gotta select all the polygons, go to 'polygon properties' and click on the autosmooth button (under smoothing groups). this will smoothen out the object without adding any faces.
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#5 (permalink) |
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Veteran Member
Join Date: May 2004
Location: Dubai
Age: 27
Posts: 705
Name: anvar aziz |
try smoothing groups...
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#6 (permalink) |
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Veteran Member
Join Date: Dec 2005
Location: Glasgow
Posts: 575
Name: Andy Pennington |
add a 'smooth' modifier. Always meshsmooth as well but i dont find that as good - too powerful :P
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"How many polygons does the real world push?" |
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#7 (permalink) |
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Member
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Thanks Bijoy, autosmooth worked great! I tried the turbo smooth earlier and also the mesh smooth. TS was too drastic with only 1 iteration so that didn't work too well. The mesh smooth worked a little, but the autosmooth really seemed to be what I needed.
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